The options aren’t endless, but the build diversity is massive, given that each level (with a cap of 90) gives you a point to spend on a passive buff. Swap the melee weapon for a shield and you can create a ranged tank (where the pistol apes a shotgun), or a shield mage build. However, a gun in the other hand will give you access to ranged skills, while a dagger opens up rogue skills, and a catalyst allows you to cast spells. If you equip two melee weapons or a two-handed weapon (like a greatsword, staff or bow), you will increase your base damage in that group. So, for example, melee weapons have melee skills attached such as a leaping spear attack, a whirling axe move, or a shield charge. The big difference in Wolcen: Lords of Mayhem is its class-less system, where your generic-looking hero can equip any weapon and thereby use the skills associated with that particular armament. It’s set in a fantasy world somewhere between Diablo’s Sanctuary and the Warhammer 40K universe, where outlandish technology mixes with magic and gargantuan shoulder armour to create an atmosphere and aesthetic that feels at once familiar and worth exploring. Wolcen Studio have cherry picked mechanics, conceit and story beats from most games in the genre, but have put enough of their own personality in it to more than earn its place in the line up. I still feel that they’ve picked a random word out of a hat, but who am I to say, right?Įither way, it has been labelled as a Diablo clone when in actuality, it’s as close to Path of Exile or, really, any other ARPG as it is to Diablo. As far as I can tell it mostly means clouds, or heaven. I had to look up “Wolcen” to find out what it means, as no one in the game Wolcen: Lords of Mayhem says it or is called it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |